by Joshua Russo
Last year the Xbox 360 celebrated its tenth birthday. Today Microsoft bid a very fond farewell on their Xbox Wire, announcing that the console will no longer be manufactured.
Head of Xbox Phil Spencer wrote the post “Achievement Unlocked: 10 Years – Thank You, Xbox 360” this morning to announce the news and thank everyone who contributed to the success of the system. Spencer also ensured anyone who missed out on the Xbox 360 and its incredible library that they aren’t too late, as the existing stock of Xbox 360s will continue to be sold. Support for the system and its services will also continue:
We know that many of you became gamers on Xbox 360 and are still active, so it’s important to us that while the overall Xbox gaming experience will evolve and grow, we will continue to support the platform you love in multiple ways:
- Xbox 360 owners will continue to receive Xbox Live services for their console, such as online multiplayer gaming and parties, access to the apps they use today, and Games with Gold and Deals with Gold.
- Xbox Live servers that support Xbox 360 services will also remain online and active. Our Xbox 360 fans can continue to play their favorite games with the full support of Xbox Live.
- Gamers will also be able to continue to buy over 4,000 Xbox 360 games or Xbox 360 accessories at retail and through our Xbox 360 store online, while supplies last.
- Any Xbox 360 hardware will still be supported at xbox.com/support.
- And Xbox One owners will be able to continue to enjoy available Xbox 360 games through Xbox One Backward Compatibility – at no additional cost.
I want to personally thank the Xbox community – that includes the vast and diverse audience of gamers, developers and publishers who brought so much passion and creativity to the Xbox 360. You are the heart of what we do at TEAM XBOX, and you have been critical to the success of Xbox 360.
Spencer also threw out some fascinating numbers about the system. Collectively, over 78 billion hours of gaming were played on the console while 25 billion were spent on other apps like Netflix or Hulu. 27 billion achievements were unlocked accumulating to 486 billion gamerscore. No number was provided on the final amount of the fatal red rings of death errors the system became known for early in its life cycle.
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