Mighty No. 9’s launch day was nothing but trouble

by Joshua Russo

Editor-In-Chief

Mighty No. 9 had some mighty problems

What has long been anticipated as the spiritual successor to Mega Man, Mighty No. 9 finally launched today…mostly. Known as the “father of Mega Man”, Keiji Inafune’s company Comcept announced Mighty No. 9 back in 2013 along with a Kickstarter campaign. The game quickly reached its goal of $900k in just two days.

While the game had massive success on the crowd-funding front, the development of Mighty No. 9  suffered from multiple delays. The game was originally announced to launch in April of 2015, but later got pushed back to September, then delayed again to the first quarter of 2016 before getting its final (sort of) release date of June 21.

Mighty No. 9’s launch started off bad and just got worse, beginning with the Twitch countdown on Comcept’s official channel, where Inafune said that the game as it is now is better than nothing:

So there’s not any additional DLC beyond the Ray DLC. The reality is they put everything into making this game. They didn’t try to microtransaction it out, they didn’t try to DLC it out for extra money. They put it all in. So, for now, this is what you see and what you get, for the Mighty No. 9 world. But, again, we can hope that if things go well, there’ll be sequels. Because I’ll tell you what, I’m not getting my 2D side-scrolling fill. And at the end of the day, even if it’s not perfect, it’s better than nothing. At least, that’s my opinion.

Of course the internet took the end of that quote and ran wild with it, especially a certain fellow 2D platformer.

That quote coupled with the mediocre reviews that poured in over the day led to further online mockery. On top of that, many players reported their Kickstarter backer codes either did not work, were for the wrong console, or did not show up at all.

A message was also posted on Mighty No. 9’s official webpage that the Xbox 360, Mac and Linux versions still won’t launch for a few more days. The Xbox 360 version was expected to release today but encountered an unexpected certification bug that will take “several days” to resolve.

Joshua Russo
Follow Josh

Joshua Russo

Editor-in-Chief at Next Save Point
Josh learned how to play video games before he learned how to read and write. He fell in love with both and eventually combined the two to create the Next Save Point. His favorite video game series' are Pokémon, Uncharted, Mass Effect, Dragon Quest, Fallout and Borderlands.
Joshua Russo
Follow Josh

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About the author

Joshua Russo

Josh learned how to play video games before he learned how to read and write. He fell in love with both and eventually combined the two to create the Next Save Point. His favorite video game series' are Pokémon, Uncharted, Mass Effect, Dragon Quest, Fallout and Borderlands.

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